![]() A burning amulet teleport is also an alternative that you can use. Bring some house teleports as well as a Ghorrock teleport. Also, bring with you super restores for stats and prayer. For an inventory, you bring a super combat potion, an extended anti-fire potion, and you should also bring an antidote for poison. You may use a berserker ring instead as an alternative to the treasonous ring. You may also have a treasonous ring in which an imbued one is a lot better. You should also have an ardy cape with you. Even if you die, you will still have them. These items are really great, and you should always have them with you. When it comes to the best gear for melee, you may want to get a dragon hunter lance, an amulet of torture, and a dragon fire shield. When you choose between range and melee, the range is better than melee unless your melee level is a lot higher than your range level. Then you die, and you drop two inventories of items, then it will last in the ground for an hour so you may pick the items up later on. When you do the suicide method, what you do is fill up your looting bag, and your inventory with supplies. With this boss, there is a suicide method. You should remember to bring items that you think would not be that useful if you lose and die. Moreover, walking in circles around Galvek allows the player to avoid his rocks and dragonfire.When you go killing King Black Dragons, there will be a wildy run that takes 30 seconds. His earth attack can be avoided by simply moving one square. This deals no actual damage to the player, but leaves them extremely vulnerable to the highly damaging dragonfire, which he almost always uses if he is successful in binding the player. He can occasionally launch earth projectiles, which if the player is caught in, will be bound for several seconds. Galvek takes on the powers of earth, landing on the middle of the ship. Galvek's rock tomb attack during phase 4. Galvek also uses Ranged attacks much more commonly in this phase. Phase III has the potential to be Galvek's deadliest phase, as the player is incredibly limited to movement if Galvek launches his tsunami and his fireball subsequently, leaving almost no room for error. If hit by these waves, the player will take damage equal to their health. He can occasionally send out tsunami waves (acting much like the Queen Black Dragon's firewalls in RuneScape 3) along with the standard one-hit fireball. Galvek takes on the powers of water, flying towards the eastern side of the ship. Galvek also begins to use Ranged attacks here and uses his Ranged and Magic attacks at random. He can occasionally launch gusts of wind that drain the player's stats by 2 and run energy by 40%. Galvek takes on the powers of air, flying towards the western side of the ship. Galvek's hurricane attack during phase 2. This phase is common to die in due to players trying to move to avoid his dragonfire attack or moving at the same time Galvek teleports them, resulting in the player running into a bomb and dying. These fire bombs are always placed in the same position, and will explode after a set amount of time has passed. He can occasionally launch fire bombs, which if touched (bombs cover a 3x3 radius), will deal an incredible amount of damage, and will very likely instantly kill the player. Galvek stands at the bow of the ship, attacking players with Melee and Magic. He can also launch pink dragonfire, which disables all prayers upon impact. The effects of super antifire potion do not work against Galvek. If next to the tile, which was hit by dragonfire, players take half the damage instead. He uses all three forms of Combat, and a special dragonfire attack which is capable of killing players in one hit if they do not move away from it, regardless of their protection. Galvek has 1,200 health and four phases, with each phase consisting of 300 Hitpoints each.
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